Contents World of Warcraft Client Patch 1.12 - Drums of War Patch trailerWorld of Warcraft Drums of War Patch 1.12.0 Trailer Cross-Realm BattlegroundsFor the first time in the history of World of Warcraft, you will be able to face off against players from other realms in the Battlegrounds. PvP Battlegrounds link, and so that players from several realms will be combined into one huge matchmaking pool. Replenish your mana, sharpen your blades, and get ready for some brand-new challengers!World PvPThe stage is set for intense, objective-based land battles as Horde and Alliance vie for control over important strategic positions and resources around Azeroth.
Head out for and to engage the enemy on the field!Details General. Threat Reduction Effects. This system has been redesigned to eliminate inconsistency in how the effects work. Previously, some were additive (for example: 30% reduction + 20% reduction = 50% reduction) while others were multiplicative (30% reduction and 20% reduction made 44% reduction, from 0.7.0.8). They are now all multiplicative.
This also prevents unpredictable behavior when the total reduction percentage was equal to or greater than 100%. Please note that in almost all cases, when stacking multiple threat reduction effects you will experience less threat reduction than previously. Haste and Slow effects. Previously Haste and Slow effects worked inconsistently, with spells working differently from weapons, and hastes and slows not acting as inverses of each other. We have revised the system so that all haste and slow effects work the same way, and haste and slow percentages of the same magnitude perfectly cancel each other out (30% haste and 30% slow combine to no change). As a result, we had to change the tooltip numbers on all spell haste effects, and on all melee and range slow effects.
The numbers in the tooltips are different, but the game functionality is unchanged (other than slight rounding errors). Those tooltips that changed will now display larger numbers than they used to display. Conceptually, haste values indicate how much more of that activity you can perform in a given time.
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30% melee haste means 30% more swings in a given time. Slow values indicate how much longer an activity takes to complete. 30% slow means an action takes 30% longer to finish. The deserter debuff will now continue to expire even while you are offline. Honorable Kills now diminish at a rate 10% per kill rather than 25% per kill. Temporary item buffs (e.g.
Poisons, sharpening stones and shaman weapon buffs) will no longer persist through zoning or logging out due to technical issues. This feature is anticipated to be activated once more with the expansion.: The tooltip has been changed to 25% due to the haste effect change.: This form now has an innate threat reduction component.: Book of Ferocious Bite (Rank 5) now drops off in.
OpenedClosedLast modifiedSupport for lookup separator with listfilter admin option Reported by:nick@Owned by:Component:Version:Severity:Keywords:Cc:, nick.lane.au@, remco@, andreas@, richard@, hanne.moa@, jashugan@, flosch@, django@, andy@, marcoberi@, ramusus@, alexey.rudy@, tjurewicz@, dan.fairs@, semente@, timothy.broder@, osirius@, mmitar@, cal@,Triage Stage:Has patch:Needs documentation:Needs tests:Patch needs improvement:Easy pickings:UI/UX. Hmm not sure how I didn't notice before, but this breaks the model validation in django.core.management:for fn in opts.admin.listdisplay:try:f = opts.getfield(fn)except models.FieldDoesNotExist:if not hasattr(cls, fn):e.add(opts, 'admin.listdisplay' refers to%r, which isn't an attribute, method or property.' % fn)else:if isinstance(f, models.ManyToManyField):e.add(opts, 'admin.listdisplay' doesn't support ManyToManyFields (%r).' % fn)Of course, it shouldn't be hard to fix - but is it worth it?
This type of filtering is very useful for my particular apps but if it's not considered common enough for the core there's no point fixing the validation. I think it's worth getting this right.
You probably aren't the only person wanting this functionality.A couple of comments on the patch:. please create the diff from the top of the Django source tree. I had to guess a lot to work out that it was to be applied to django/contrib/admin/views/main.py (which I think is right).
Having the full path from the tree root to the patched file is helpful. If the FakeForeignKey class has any visibility outside of that function (which I'm not sure about), it shouldn't be declared inside the function. In fact, I'm not really thrilled with declaring it inside the function in the first place, so probably best to move it out to the top-level of the file. I realise you are trying to avoid namespace pollution, but it's not worth the sacrifice of clarity to me. Just wrote small app for testing this.
OK, here is my draft patch. I have not tested it thoroughly; there may still be a few issues to smooth out, so test-drivers would be appreciated.A few notes:. Reverse relationships work. You can now use any field path that searchfilters will accept.
I have removed the strict validation in favour of letting setupjoins catch any issues, as searchfields does. We could perhaps look at adding admin validation for field paths for both instead. I played around with combining multiple limitchoicesto clauses based on the models in the field path, however discovered that in practise it really doesn't make sense to apply any before the final model in the field path. limitchoicesto is respected for AllValuesFilterSpec, and a utility function is provided if other filterspecs wish to do likewise. There are some basic tests included in the patch. Def getlimitchoicestofrompath (model, path ): ' Return Q object for limiting choices if applicable.If final model in path is linked via a ForeignKey or ManyToManyField whichhas a `limitchoicesto` attribute, return it as a Q object.' 'fields = getfieldsfrompath (model, path )fields = removetrailingdatafield (fields ) + if len (fields ) 0: + return models.Q limitchoicesto = ( hasattr (fields - 1 , 'rel' ) and getattr (fields - 1.rel, 'limitchoicesto', None )) if not limitchoicesto: return models.Q # empty Q elif isinstance (limitchoicesto, models.Q ): return limitchoicesto # already a Q else: return models.Q (.limitchoicesto ) # convert dict to Q.